Plot
& Storytelling
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While the
game is driven by Action! (see the previous page),
it is all for nothing without a compelling story based upon the desires
of the officers. There are two levels to play- The game play itself is
centered on the personal drama of the characters as they take action in
a dangerous and wild universe, and meanwhile the players are building a
Star Trek universe which breaks canon in interesting ways. The former
means we need to create a starting situation that gets the game going,
the basic plot of the story we will call the Mission Statement.
The latter occurs naturally over the course of the game using the
structures presented, but the players have to embrace this overall idea
called the Inspired
Retelling.
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Its pretty
easy to create the Mission
Statement,
its just a one line summary that lets all the players know what the
general gist of the story is going to be. As players you should bounce
all kinds of ideas around as they come into your head, and then
eventually settle on a single option amicably. When you create a
mission statement, it always features story foreshadowing and lets the
game get moving in the right direction. This doesn’t mean the first
moment of play will openly reveal it, but that it will at some point
become clear as the game progresses. Word these statements with the
beginning: “To boldly go
forth and <do something>.” These can be
pretty long, keep these in mind from the movies:
- To boldly go forth and rescue
the known universe from an invading machine of immense and godly power.
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To
boldly go forth and stop Kahn from taking his revenge on Kirk and crew.
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To boldly go forth and bring Spock back from the dead, while everyone
stands in our way.
You should view the Mission Statement as your
overall guide to just what the unfolding story is about, and let it
direct your creativity as you play. Every part of the unfolding story
should either be driven by officer's conflicts or resolving the Mission
Statement - both at once when possible.
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The
game is Inspired Retelling because it isn’t actually about recreating
Gene Roddenberry’s Star Trek, but instead creating your own Star Trek.
This means you need to go into playing the game with the right
attitude. You will choose not to quibble over the functions of the
transporter such as its range and capability, or about the history of
the Klingon empire. Instead focus on telling your story and let the
facts about the technology and society of your Star Trek form as they
will. You are also tasked with actively
destroying canon, and this means bringing in the elements of Star Trek
that you know with inspired twists. Each time you do so, think about
the implications. If Kirk died young that leaves a space to fill for
some other officer or maybe a totally different latter Starfleet would
form. Obviously, if you don’t know much about the canon don’t sweat it
since you are making your own universe anyway and are bound to crush
canon without even trying.
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